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What kind of lift is there in just becoming a publisher from scratch?

I'm trying to imagine what their role is ... if you can just "be a publisher" or if you need a lot of cash up front or what.




I don't know the answer, but I imagine that the execs and staff that left as a block have some plan lined up.


I don't know either, but it seems like approximately 100% of the reason game studios opt not to self-publish in this day and age is that lift. Annapurna's name alone carried a lot of clout.

(Side note: continue to be disappointed that they didn't brand themselves as "Annapurrna" on the Stray opening screen.)




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