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> Almost every decision has unclear outcomes

And to make matters worse, many of the outcomes are identical. It's disheartening to save scum through an exchange only to find that the exact same thing happens no matter which option you choose.

And then you'll see that you get some bonus effect for one choice for a d20 roll, which makes it seem more likely to succeed than the others, but then the number to beat is also higher, making it actually a worse option.

> Item and spell descriptions are good at least

I don't agree with this. Most item descriptions make no distinction between items you should definitely hold onto and ones that are just garbage to sell for gold, which you don't even need because there just isn't that much to buy relative to the amount of incense flooding the world. And finding out what it means for something to add e.g. "momentum" can be non-obvious. And dyes don't describe their use. And a potion/elixir might say that you can get the same effect from throw/splash vs drinking but not say that if you do then the effect goes from "until next long rest" to "for three turns".

But the absolute worst here is the character selection and leveling. You have zero guidance whatsoever on what it means to pick a bard vs a druid etc, both short term and long term. It just assumes that have a D&D character guide. Turns out that bards are actually really good at combat magic after a few levels. Who knew.




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