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Even then, it had the same problem you still face with in-person tabletop groups. If you find a good group that does a session 0 where everyone respects what's laid down, it's fantastic. If not, it's no better than a matchmaking lobby with the worst teenagers. In-person or online or with a small group makes no difference if the norms they all agree on are trash.

Things are better now because you can find that group that aligns with your values. You aren't stuck with the shitty guild that tolerates your differences (at best) because there are enough people online and gaming to where there's probably another that fits better. And it's even better offline because you can connect with those few people in your nowhere little town who aren't butts.

edit: for example

https://news.ycombinator.com/item?id=40347601




Eh, I think things are much worse now. It's the reason why I seldom play online, and when I do I have absolutely no desire to communicate with anyone (when I play online the first thing I do is muting everyone else. I don't want to read what they write and much less listen to their voices).

There is no community, I am in a centralized server being matched against random people. And when there is a community, it's normally a cesspool where online interaction is at best meaningless. See Twitter for example (no matter if it before or after the retarded buffoon that acquired it, it was always a toxic dump).

Anyway, what is past is past. I talk about those times without much nostalgia (I was a broke teenager at the time, not really the happiest of times). I just rationalize about how things got worse since then.




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