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That strongly reminds me of Meteor. It's crazy to think how many modern problems were solved by design there years ago.

I wish you the best of luck, having a real-time database on the client does make things much easier.




I mean, Meteor did a lot of these things, and they worked fine for toy examples. But if you started to do something of any scale meteor choked.

To be fair, maybe it was unrealistic to expect Meteor to do real-time communication for my game.




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