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That is fair, I was taught that decoders for x86 are less efficient and more power hungry than RISC ISAs because of their variable length instructions.

I remember being told (and it might be wrong) that ARM can decode multiple instructions in parallel because the CPU knows where the next instruction starts, but for x86, you'd have to decode the instructions in order.




That seems to not matter much nowadays. There's another great(according to my untrained eye) writeup of the lack of importance on chips and cheese.

https://chipsandcheese.com/2021/07/13/arm-or-x86-isa-doesnt-...


The various mentioned power consumption amounts are 4-10% per-core, or 0.5-6% of package (with the caveat of running with micro-op cache off) for Zen 2, and 3-10% for Haswell. That's not massive, but is still far from what I'd consider insignificant; it could give leeway for an extra core or some improved ALUs; or, even, depending on the benchmark, is the difference between Zen 4 and Zen 5 (making the false assumption of a linear relation between power and performance, at least), which'd essentially be a "free" generational improvement. Of course the reality is gonna be more modest than that, but it's not nothing.


You missed the part where they mention ARM ends up implementing the same thing to go fast.

The point is processors are either slow and efficient, or fast and inefficient. It's just a tradeoff along the curve.


ARM doesn't need the variable-length instruction decoding though, which on x86 essentially means that the decoder has to attempt to decode at every single byte offset for the start of the pipeline, wasting computation.

Indeed pretty much any architecture can benefit from some form of op cache, but less of a need for it means its size can be reduced (and savings spent in more useful ways), and you'll still need actual decoding at some point anyway (and, depending on the code footprint, may need it a lot).

More generally, throwing silicon at a problem is, quite obviously, a more expensive solution than not having the problem in the first place.


x86 processors simply run a instruction length predictor the same way they do it for branch prediction. That turns the problem into something that can be tuned. Instead of having to decode the instruction at every byte offset, you can simply decide to optimize for the 99% case with a slow path for rare combinations.


That's still silicon spent on a problem that can be architecturally avoided.


But bigger fixed-length instructions mean more I$ pressure, right?


RISC doesn't imply wasted instruction space; RISC-V has a particularly interesting thing for this - with the compressed ('c') extension you get 16-bit instructions (which you can determine by just checking two bits), but without it you can still save 6% of icache silicon via only storing 30 bits per instruction, the remaining two being always-1 for non-compressed instructions.

Also, x86 isn't even that efficient in its variable-length instructions - some half of them contain the byte 0x0F, representing an "oh no, we're low on single-byte instructions, prefix new things with 0F". On top of that, general-purpose instructions on 64-bit registers have a prefix byte with 4 fixed bits. The VEX prefix (all AVX1/2 instructions) has 7 fixed bits. EVEX (all AVX-512 instructions) is a full fixed byte.


https://oscarlab.github.io/papers/instrpop-systor19.pdf

ARM64 instructions are 4 bytes. x86 instructions in real-world code average 4.25 bytes. ARM64 gets closer to x86 code size as it adds new instructions to replace common instruction sequences.

RISC-V has 2-byte and 4-byte instructions and averages very close to 3-bytes. Despite this, the original compressed code was only around 15% more dense than x86. The addition of the B (bitwise) extensions and Zcb have increased that advantage by quite a lot. As other extensions get added, I'd expect to see this lead increase over time.


x86-64 wastes enough of its address space that arm64 is typically smaller in practice. The RISC-V folks pointed this out a decade ago - geomean across their SPEC suite, x86 is 7.3% larger binary size than arm64.

https://people.eecs.berkeley.edu/%7Ekrste/papers/EECS-2016-1...

So there’s another small factor leaning against x86 - inferior code density means they get less out of their icache than ARM64 due to their ISA design (legacy cruft). And ARM64 often has larger icaches anyway - M1 is 6x the icache of zen4 iirc, and they get more out of it with better code density.

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That stuff is WAY out-of-date and was flatly wrong when it was published.

A715 cut decoder size a whopping 75% by dropping the more CISC 32-bit stuff and completely eliminated the uop cache too. Losing all that decode, cache, and cache controllers means a big reduction in power consumption (decoders are basically always on). All of ARM's latest CPU designs have eliminated uop cache for this same reason.

At the time of publication, we already knew that M1 (already out for nearly a year) was the highest IPC chip ever made and did not use a uop cache.


Clam makes some serious technical mistakes in that article and some info is outdated.

1. His claim that "ARM decoder is complex too" was wrong at the time (M1 being an obvious example) and has been proven more wrong since publication. ARM dropped the uop cache as soon as they dropped support for their very CISC-y 32-bit catastrophe. They bragged that this coincided with a whopping 75% reduction in decoder size for their A715 (while INCREASING from 4 decoders to 5) and this was almost single-handedly responsible for the reduced power consumption of that chip (as all the other changes were comparatively minor). NONE of the current-gen cores from ARM, Apple, or Qualcomm use uop cache eliminating these power-hungry cache and cache controllers.

2. The paper[0] he quotes has a stupid conclusion. They show integer workloads using a massive 22% of total core power on the decoder and even their fake float workload showed 8% of total core power. Realize that a study[1] of the entire Ubuntu package repo showed that just 12 int/ALU instructions made up 89% of all code with float/SIMD being in the very low single digits of use.

3. x86 decoder situation has gotten worse. Because adding extra decoders is exponentially complex, they decided to spend massive amounts of transistors on multiple decoder blocks working on various speculated branches. Setting aside that this penalizes unrolled code (where they may have just 3-4 decoders while modern ARM will have 10+ decoders), the setup for this is incredibly complex and man-year intensive.

4. "ARM decodes into uops too" is a false equivalency. The uops used by ARM are extremely close to the original instructions as shown by them being able to easily eliminate the uop cache. x86 has a much harder job here mapping a small set of instructions onto a large set.

5. "ARM is bloated too". ARM redid their entire ISA to eliminate bloat. If ISA didn't actually matter, why would they do this?

6. "RISC-V will become bloated too" is an appeal to ignorance. x86 has SEVENTEEN major SIMD extensions excluding the dozen or so AVX-512 extensions all with various incompatibilities and issues. This is because nobody knew what SIMD should look like. We know now and RISC-V won't be making that mistake. x86 has useless stuff like BCD instructions using up precious small instruction space because they didn't know. RISC-V won't do this either. With 50+ years of figuring the basics out, RISC-V won't be making any major mistakes on the most important stuff.

7. Omitting complexity. A bloated, ancient codebase takes forever to do anything with. A bloated, ancient ISA takes forever to do anything with. If ARM and Intel both put X dollars into a new CPU design, Intel is going to spend 20-30% or maybe even more of their budget on devs spending time chasing edge cases and testers to test al those edge cases. Meanwhile, ARM is going to spend that 20-30% of their budget on increasing performance. All other things equal, the ARM chip will be better at any given design price point.

8. Compilers matter. Spitting out fast x86 code is incredibly hard because there are so many variations on how to do things each with their own tradeoffs (that conflate in weird ways with the tradeoffs of nearby instructions). We do peephole heuristic optimizations because provably fast would take centuries. RISC-V and ARM both make it far easier for compiler writers because there's usually just one option rather than many options and that one option is going to be fast.

[0] https://www.usenix.org/system/files/conference/cooldc16/cool...

[1] https://oscarlab.github.io/papers/instrpop-systor19.pdf


One more: there's more to an ISA than just the instructions; there's semantic differences as well. x86 dates to a time before out-of-order execution, caches, and multi-core systems, so it has an extremely strict memory model that does not reflect modern hardware -- the only memory-reordering optimization permitted by the ISA is store buffering.

Modern x86 processors will actually perform speculative weak memory accesses in order to try to work around this memory model, flushing the pipeline if it turns out a memory-ordering guarantee was violated in a way that became visible to another core -- but this has complexity and performance impacts, especially when applications make heavy use of atomic operations and/or communication between threads.

Simple atomic operations can be an order of magnitude faster on ARMv8 vs x86: https://web.archive.org/web/20220129144454/https://twitter.c...


"the only memory-reordering optimization permitted by the ISA is store buffering."

I think this is a mischaracterization of TSO. TSO only dictates the store ordering to other entities in the system, the individual cores are fully capable of using the results of stores that are not yet visible for their own OoO purposes as long as the dataflow dependencies are correctly solved. The complexities of the read/write bypassing is simply to clarify correct program order.

And this is why the TSO/non TSO mode on something like the apple cores doesn't seem to make a huge difference, particularly if one assumes that the core is aggressively optimized for the arm memory model, and the TSO buffering/ordering is not a critical optimization point.

Put another way, a core designed to track store ordering utilizing some kind of writeback merging is going to be fully capable of executing just as aggressively OoO and holding back or buffering the visibility of completed stores until earlier stores complete. In fact for multithreaded lock-free code the lack of explicit write fencing is likely a performance gain for very carefully optimized code in most cases. A core which can pipeline and execute multiple outstanding store fences is going to look very similar to one that implements TSO.


Yes, and Apple added this memory model to their ARM implementation so Rosetta2 would work well.


Some notes:

3: I don't think more decoders should be exponentially more complex, or even polynomial; I think O(n log n) should suffice. It just has a hilarious constant factor due to the lookup tables and logic needed, and that log factor also impacts the critical path length, i.e. pipeline length, i.e. mispredict penalty. Of note is that x86's variable-length instructions aren't even particularly good at code size.

Golden Cove (~1y after M1) has 6-wide decode, which is probably reasonably near M1's 8-wide given x86's complex instructions (mainly free single-use loads). [EDIT: actually, no, chipsandcheese's diagram shows it only moving 6 micro-ops per cycle to reorder buffer, even out of the micro-op cache. Despite having 8/cycle retire. Weird.]

6: The count of extensions is a very bad way to measure things; RISC-V will beat everything in that in no time, if not already. The main things that matter are ≤SSE4.2 (uses same instruction encoding as scalar code); AVX1/2 (VEX prefix); and AVX-512 (EVEX). The actual instruction opcodes are shared across those. But three encoding modes (plus the three different lengths of the legacy encoding) is still bad (and APX adds another two onto this) and the SSE-to-AVX transition thing is sad.

RISC-V already has two completely separate solutions for SIMD - v (aka RVV, i.e. the interesting scalable one) and p (a simpler thing that works in GPRs; largely not being worked on but there's still some activity). And if one wants to count extensions, there are already a dozen for RVV (never mind its embedded subsets) - Zvfh, Zvfhmin, Zvfbfwma, Zvfbfmin, Zvbb, Zvkb, Zvbc, Zvkg, Zvkned, Zvknhb, Zvknha, Zvksed, Zvksh; though, granted, those work better together than, say, SSE and AVX (but on x86 there's no reason to mix them anyway).

And RVV might get multiple instruction encoding forms too - the current 32-bit one is forced into allowing using only one register for masking due to lack of encoding space, and a potential 48-bit and/or 64-bit instruction encoding extension has been discussed quite a bit.

8: RISC-V RVV can be pretty problematic for some things if compiling without a specific target architecture, as the scalability means that different implementations can have good reason to have wildly different relative instruction performance (perhaps most significant being in-register gather (aka shuffle) vs arithmetic vs indexed load from memory).


3. You can look up the papers released in the late 90s on the topic. If it was O(n log n), going bigger than 4 full decoders would be pretty easy.

6. Not all of those SIMD sets are compatible with each other. Some (eg, SSE4a) wound up casualties of the Intel v AMD war. It's so bad that the Intel AVX10 proposal is mostly about trying to unify their latest stuff into something more cohesive. If you try to code this stuff by hand, it's an absolute mess.

The P proposal is basically DOA. It could happen, but nobody's interested at this point. Just like the B proposal subsumed a bunch of ridiculously small extensions, I expect a new V proposal to simply unify these. As you point out, there isn't really any conflict between these tiny instruction releases.

There is discussion around the 48-bit format (the bits have been reserved for years now), but there are a couple different proposals (personally, I think 64-bit only with the ability to put multiple instructions inside is better, but that's another topic). Most likely, a 48-bit format does NOT do multiple encoding, but instead does a superset of encodings (just like how every 16-bit instruction expands into a 32-bit instruction). They need/want 48-bits to allow 4-address instructions too, so I'd imagine it's coming sooner or later.

Either way, the length encoding is easy to work with compared to x86 where you must check half the bits in half the bytes before you can be sure about how long your instruction really is.

8. There could be some variance, but x86 has this issue too and SO many more besides.


The trend seems to be going towards multiple decoder complexes. Recent designs from AMD and Intel do this.

It makes sense to me: if the distance between branches is small, a 10-wide decode may be wasted anyway. Better to decode multiple basic blocks in parallel


I know the E-cores (gracemont, crestmont, skymont) have the multi-decoder setup; the first couple search results don't show Golden Cove being the same. Do you have some reference for that?

6. Ah yeah the funky SSE4a thing. RISC-V has its own similar but worse thing with RVV0.7.1 / xtheadvector already though, and it can be basically guaranteed that there will be tons of one-off vendor extensions, including vector ones, given that anyone can make such.

8. RVV's vrgather is extremely bad at this, but is very important for a bunch of non-trivial things; existing RVV1.0 hardware has it at O(LMUL^2), e.g. BPI-F3 takes 256 cycles for LMUL=8[1]. But some hypothetical future hardware could do it at O(LMUL) for non-worst-case indices, thus massively changing tradeoffs. So far the compiler approaches are to just not do high LMUL when vrgather is needed (potentially leaving free perf on the table), or using indexed loads (potentially significantly worse).

Whereas x86 and ARM SIMD perf variance is very tiny; basically everything is pretty proportional everywhere, with maybe the exception of very old atom cores. There'll be some differences of 2x up or down of throughput of instruction classes, but it's generally not so bad as to make way for alternative approaches to be better.

[1]: https://camel-cdr.github.io/rvv-bench-results/bpi_f3/index.h...


I think you may be correct about gracemont v golden cove. Rumors/insiders say that Intel has supposedly decided to kill off either the P or E-core team, so I'd guess that the P-core team is getting layed off because the E-core IPC is basically the same, but the E-core is massively more efficient. Even if the P-core wins, I'd expect them to adopt the 3x3 decoder just as AMD adopted a 2x4 decoder for zen5.

Using a non-frozen spec is at your own risk. There's nothing comparable to stuff like SSE4a or FMA4. The custom extension issue is vastly overstated. Anybody can make extensions, but nobody will use unratified extensions unless you are in a very niche industry. The P extension is a good example here. The current proposal is a copy/paste of a proprietary extension a company is using. There may be people in their niche using their extension, but I don't see people jumping to add support anywhere (outside their own engineers).

There's a LOT to unpack about RVV. Packed SIMD doesn't even have LMUL>1, so the comparison here is that you are usually the same as Packed SIMD, but can sometimes be better which isn't a terrible place to be.

Differing performance across different performance levels is to be expected when RVV must scale from tiny DSPs up to supercomputers. As you point out, old atom cores (about the same as the Spacemit CPU) would have a different performance profile from a larger core. Even larger AMD cores have different performance characteristics with their tendency to like double-pumping AVX2/512 instructions (but not all of them -- just some).

In any case, it's a matter of the wrong configuration unlike x86 where it is a matter of the wrong instruction (and the wrong configuration at times). It seems obvious to me that the compiler will ultimately need to generate a handful of different code variants (shouldn't be a code bloat issue because only a tiny fraction of all code is SIMD) the dynamically choose the best variant for the processor at runtime.


> Packed SIMD doesn't even have LMUL>1, so the comparison here is that you are usually the same as Packed SIMD, but can sometimes be better which isn't a terrible place to be.

Packed SIMD not having LMUL means that hardware can't rely on it being used for high performance; whereas some of the theadvector hardware (which could equally apply to rvv1.0) already had VLEN=128 with 256-bit ALUs, thus having LMUL=2 have twice the throughput of LMUL=1. And even above LMUL=2 various benchmarks have shown improvements.

Having a compiler output multiple versions is an interesting idea. Pretty sure it won't happen though; it'd be a rather difficult political mess of more and more "please add special-casing of my hardware", and would have the problem of it ceasing to reasonably function on hardware released after being compiled (unless like glibc or something gets some standard set of hardware performance properties that can be updated independently of precompiled software, which'd be extra hard to get through). Also P-cores vs E-cores would add an extra layer of mess. There might be some simpler version of just going by VLEN, which is always constant, but I don't see much use in that really.


> it's a matter of the wrong configuration unlike x86 where it is a matter of the wrong instruction

+1 to dzaima's mention of vrgather. The lack of fixed-pattern shuffle instructions in RVV is absolutely a wrong-instruction issue.

I agree with your point that multiple code variants + runtime dispatch are helpful. We do this with Highway in particular for x86. Users only write code once with portable intrinsics, and the mess of instruction selection is taken care of.


> +1 to dzaima's mention of vrgather. The lack of fixed-pattern shuffle instructions in RVV is absolutely a wrong-instruction issue.

What others would you want? Something like vzip1/2 would make sense, but that isn't much of an permutation, since the input elements are exctly next to the output elements.


Going through Highway's set of shuffle ops:

64-bit OddEven/Reverse2/ConcatOdd/ConcatEven, OddEvenBlocks, SwapAdjacentBlocks, 8-bit Reverse, CombineShiftRightBytes, TableLookupBytesOr0 (=PSHUFB) and Broadcast especially for 8-bit, TwoTablesLookupLanes, InsertBlock, InterleaveLower/InterleaveUpper (=vzip1/2).

All of these are considerably more expensive on RVV. SVE has a nice set, despite also being VL-agnostic.


More RVV questionable optimization cases:

- broadcasting a loaded value: a stride-0 load can be used for this, and could be faster than going through a GPR load & vmv.v.x, but could also be much slower.

- reversing: could use vrgather (could do high LMUL everywhere and split into multiple LMUL=1 vrgathers), could use a stride -1 load or store.

- early-exit loops: It's feasible to vectorize such, even with loads via fault-only-first. But if vl=vlmax is used for it, it might end up doing a ton of unnecessary computation, esp. on high-VLEN hardware. Though there's the "fun" solution of hardware intentionally lowering vl on fault-onlt-first to what it considers reasonable as there aren't strict requirements for it.


Expanding on 3: I think it ends up at O(n^2 * log n) transistors, O(log n) critical path (not sure on routing or what fan-out issues might there be).

Basically: determine end of instruction at each byte (trivial but expensive). Determine end of two instructions at each byte via end2[i]=end[end[i]]. Then end4[i]=end2[end2[i]], etc, log times.

That's essentially log(n) shuffles. With 32-byte/cycle decode that's roughy five 'vpermb ymm's, which is rather expensive (though various forms of shortcuts should exist - for the larger layers direct chasing is probably feasible, and for the smaller ones some special-casing of single-byte instructions could work).

And, actually, given the mention of O(log n)-transistor shuffles at http://www.numberworld.org/blogs/2024_8_7_zen5_avx512_teardo..., it might even just be O(n * log^2(n)) transistors.

Importantly, x86 itself plays no part in the non-trivial part. It applies equqlly to the RISC-V compressed extension, just with a smaller constant.


Determining the end of a RISC-V instruction requires checking two bits and you have the knowledge that no instruction exceeds 4 bytes or uses less than 2 bytes.

x86 requires checking for a REX, REX2, VEX, EVEX, etc prefix. Then you must check for either 1 or 2 instruction bytes. Then you must check for the existence of a register byte, how many immediate byte(s), and if you use a scaled index byte. Then if a register byte exists, you must check it for any displacement bytes to get your final instruction length total.

RISC-V starts with a small complexity then multiplies it by a small amount. x86 starts with a high complexity then multiplies it by a big amount. The real world difference here is large.

As I pointed out elsewhere ARM's A715 dropped support for aarch32 (which is still far easier to decode than x86) and cut decoder size by 75% while increasing raw decoder count by 20%. The decoder penalties of bad ISA design extend beyond finding instruction boundaries.


I don't disagree that the real-world difference is massive; that much is pretty clear. I'm just pointing out that, as far as I can tell, it's all just a question of a constant factor, it's just massive. I've written half of a basic x86 decoder in regular imperative code, handling just the baseline general-purpose legacy encoding instructions (determines length correctly, and determines opcode & operand values to some extent), and that was already much.


> With 50+ years of figuring the basics out, RISC-V won't be making any major mistakes on the most important stuff.

RVV does have significant departures from prior work, and some of them are difficult to understand:

- the whole concept of avl, which adds complexity in many areas including reg renaming. From where I sit, we could just use masks instead.

- mask bits reside in the lower bits of a vector, so we either require tons of lane-crossing wires or some kind of caching.

- global state LMUL/SEW makes things hard for compilers and OoO.

- LMUL is cool but I imagine it's not fun to implement reductions, and vrgather.


How does avl affect register renaming? (there's the edge-case of vl=0 that is horrifically stupid (which is by itself a mistake for which I have seen no justification but whatever) but that's probably not what you're thinking of?) Agnostic mode makes it pretty simple for hardware to do whatever it wants.

Over masks it has the benefit of allowing simple hardware short-circuiting, though I'd imagine it'd be cheap enough to 'or' together mask bit groups to short-circuit on (and would also have the benefit of better masked throughput)

Cray-1 (1976) had VL, though, granted, that's a pretty long span of no-VL until RVV.


Was thinking of a shorter avl producing partial results merged into another reg. Something like a += b; a[0] += c[0]. Without avl we'd just have a write-after-write, but with it, we now have an additional input, and whether this happens depends on global state (VL).

Espasa discusses this around 6:45 of https://www.youtube.com/watch?v=WzID6kk8RNs.

Agree agnostic would help, but the machine also has to handle SW asking for mask/tail unchanged, right?


> Agree agnostic would help, but the machine also has to handle SW asking for mask/tail unchanged, right?

Yes, but it should rarely do so.

The problem is that because of the vl=0 case you always have a dependency on avl. I think the motivavtion for the vl=0 case was that any serious ooo implementation will need to predict vl/vtype anyways, so there might as well be this nice to have feature.

IMO they should've only supported ta,mu. I think the only usecase for ma, is when you need to avoid exceptions. And while tu is usefull, e.g. summing am array, it could be handled differently. E.g. once vl<vlmax you write the summ to a difgerent vector and do two reductions (or rather two diffetent vectors given the avl to vl rules).


What's the "nice to have feature" of vl=0 not modifying registers? I can't see any benefit from it. If anything, it's worse, due to the problems on reduce and vmv.s.x.


"nice to hace" because it removes the need for a branch for the n=0 case, for regular loops you probably still want it, but there are siturations were not needing to worry about vl=0 corrupting your data is somewhat nice.


Huh, in what situation would vl=0 clobbering registers be undesirable while on vl≥1 it's fine?

If hardware will be predicting vl, I'd imagine that would break down anyway. Potentially catastrophically so if hardware always chooses to predict vl=0 doesn't happen.


> Agree agnostic would help, but the machine also has to handle SW asking for mask/tail unchanged, right?

The agnosticness flags can be forwarded at decode-time (at the cost of the non-immediate-vtype vsetvl being very slow), so for most purposes it could be as fast as if it were a bit inside the vector instruction itself. Doesn't help vl=0 though.


Some notes: 1. Consider M1's 8-wide decoder hit the 5+ GHz clock speeds that Intel Golden Cove's decoder can. More complex logic with more delays is harder to clock up. Of course M1 may be held back by another critical path, but it's interesting that no one has managed to get a 8-wide Arm decoder running at the clock speeds that Zen 3/4 and Golden Cove can.

A715's slides say the L1 icache gains uop cache features including caching fusion cases. Likely it's a predecode scheme much like AMD K10, just more aggressive with what's in the predecode stage. Arm has been doing predecode (moving some stages to the L1i fill path rather than the hotter L1i hit path) to mitigate decode costs for a long time. Mitigating decode costs again with a uop cache never made much sense especially considering their low clock speeds. Picking one solution or the other is a good move, as Intel/AMD have done. Arm picked predecode for A715.

2. The paper does not say 22% of core power is in the decoders. It does say core power is ~22% of package power. Wrong figure? Also, can you determine if the decoder power situation is different on Arm cores? I haven't seen any studies on that.

3. Multiple decoder blocks doesn't penalize decoder blocks once the load balancing is done right, which Gracemont did. And you have to massively unroll a loop to screw up Tremont anyway. Conversely, decode blocks may lose less throughput with branchy code. Consider that decode slots after a taken branch are wasted, and clustered decode gets around that. Intel stated they preferred 3x3 over 2x4 for that reason.

4. "uops used by ARM are extremely close to the original instructions" It's the same on x86, micro-op count is nearly equal to instruction count. It's helpful to gather data to substantiate your conclusions. For example, on Zen 4 and libx264 video encoding, there's ~4.7% more micro-ops than instructions. Neoverse V2 retires ~19.3% more micro-ops than instructions in the same workload. Ofc it varies by workload. It's even possible to get negative micro-op expansion on both architectures if you hit branch fusion cases enough.

8. You also have to tell your ARM compiler which of the dozen or so ISA extension levels you want to target (see https://gcc.gnu.org/onlinedocs/gcc/AArch64-Options.html#inde...). It's not one option by any means. Not sure what you mean by "peephole heuristic optimizations", but people certainly micro-optimize for both arm and x86. For arm, see https://github.com/dotnet/runtime/pull/106191/files as an example. Of course optimizations will vary for different ISAs and microarchitectures. x86 is more widely used in performance critical applications and so there's been more research on optimizing for x86 architectures, but that doesn't mean Arm's cores won't benefit from similar optimization attention should they be pressed into a performance critical role.


> Not sure what you mean by "peephole heuristic optimizations"

Post-emit or within-emit stage optimization where a sequence of instructions is replaced with a more efficient shorter variant.

Think replacing pairs of ldr and str with ldp and stp, changing ldr and increment with ldr with post-index addressing mode, replacing address calculation before atomic load with atomic load with addressing mode (I think it was in ARMv8.3-a?).

The "heuristic" here might be possibly related to additional analysis when doing such optimizations.

For example, previously mentioned ldr, ldr -> ldp (or stp) optimization is not always a win. During work on .NET 9, there was a change[0] that improved load and store reordering to make it more likely that simple consecutive loads and stores are merged on ARM64. However, this change caused regressions in various hot paths because, for example, previously matched ldr w0, [addr], ldr w1, [addr+4] -> modify w0 -> str w0, [addr] pair got replaced with ldp w0, w1, [add] -> modify w0, str w0 [addr].

Turns out this kind of merging defeated store forwarding on Firestorm (and newer) as well as other ARM cores. The regression was subsequently fixed[1], but I think the parent comment author may have had scenarios like these in mind.

[0]: https://github.com/dotnet/runtime/pull/92768

[1]: https://github.com/dotnet/runtime/pull/105695


1. Why would you WANT to hit 5+GHz when the downsides of exponential power take over? High clocks aren't a feature -- they are a cope.

AMD/Intel maintain I-cache and maintain a uop cache kept in sync. Using a tiny part to pre-decode is different from a massive uop cache working as far in advance as possible in the hopes that your loops will keep you busy enough that your tiny 4-wide decoder doesn't become overwhelmed.

2. The float workload was always BS because you can't run nothing but floats. The integer workload had 22.1w total core power and 4.8w power for the decoder. 4.8/22.1 is 21.7%. Even the 1.8w float case is 8% of total core power. The only other argument would be that the study is wrong and 4.8w isn't actually just decoder power.

3. We're talking about worst cases here. Nothing stops ARM cores from creating a "work pool" of upcoming branches in priority order for them to decode if they run out of stuff on the main branch. This is the best of both worlds where you can be faster on the main branch AND still do the same branchy code trick too.

4. This is the tail wagging the dog (and something else if your numbers are correct). Complex x86 instructions have garbage performance, so they are avoided by the compiler. The problem is that you can't GUARANTEE those instructions will NEVER be used, so the mere specter of them forces complex algorithms all over the place where ARM can do more simple things.

In any case, your numbers raise a VERY interesting question about x86 being RISC under the hood.

Consider this. Say that we have 1024 bytes of ARM code (256 instructions). x86 is around 15% smaller (871.25 bytes) and with the longer 4.25 byte instruction average, x86 should have around 205 instructions. If ARM is generating 19.3% more uops than instructions, we have about 305 uops. x86 with just 4.7% more has 215 uops (the difference here is way outside any margins of error here).

If both are doing the same work, x86 uops must be in the range of 30% more complex. Given the limits of what an ALU can accomplish, we can say with certainty that x86 uops are doing SOMETHING that isn't the RISC they claim to be doing. Perhaps one could claim that x86 is doing some more sophisticated instructions in hardware, but that's a claim that would need to be substantiated (I don't know what ISA instructions you have that give a 15% advantage being done in hardware, but aren't already in the ARM ISA and I don't see ARM refusing to add circuitry for current instructions to the ALU if it could reduce uops by 15% either).

8. https://en.wikipedia.org/wiki/Peephole_optimization

The final optimization stage is basically heuristic find & replace. There could in theory be a mathematically provable "best instruction selection", but finding it would require trying every possible combination which isn't possible as long as P=NP holds true.

My favorite absurdity of x86 (though hardly the only one) is padding. You want to align function calls at cacheline boundaries, but that means padding the previous cache line with NOPs. Those NOPs translate into uops though. Instead, you take your basic, short instruction and pad it with useless bytes. Add a couple useless bytes to a bunch of instructions and you now have the right length to push the function over to the cache boundary without adding any NOPs.

But the issues go deeper. When do you use a REX prefix? You may want it so you can use 16 registers, but it also increases code size. REX2 with APX is going to increase this issue further where you must juggle when to use 8, 16, or 32 registers and when you should prefer the long REX2 because it has 3-register instructions. All kinds of weird tradeoffs exist throughout the system. Because the compilers optimize for the CPU and the CPU optimizes for the compiler, you can wind up in very weird places.

In an ISA like ARM, there isn't any code density weirdness to consider. In fact, there's very little weirdness at all. Write it the intuitive way and you're pretty much guaranteed to get good performance. Total time to work on the compiler is a zero-sum game given the limited number of experts. If you have to deal with these kinds of heuristic headaches, there's something else you can't be working on.


> My favorite absurdity of x86 (though hardly the only one) is padding. You want to align function calls at cacheline boundaries, but that means padding the previous cache line with NOPs. Those NOPs translate into uops though.

I'd call that more neat than absurd.

> You may want it so you can use 16 registers, but it also increases code size.

RISC-V has the exact same issue, some compressed instructions having only 3 bits for operand registers. And on x86 for 64-bit-operand instructions you need the REX prefix always anyways. And it's not that hard to pretty reasonably solve - just assign registers by their use count.

Peephole optimizations specifically here are basically irrelevant. Much of the complexity for x86 comes from just register allocation around destructive operations (though, that said, that does have rather wide-ranging implications). Other than that, there's really not much difference; all have the same general problems of moving instructions together for fusing, reordering to reduce register pressure vs putting parallelizable instructions nearer, rotating loops to reduce branches, branches vs branchless.


RISC-V has a different version of this issue that is pretty straight-forward. Preferring 2-register operations is already done to save register space. The only real extra is preferring the 8 registers C uses for math. After this, it's all just compression.

x86 has a multitude of other factors than just compression. This is especially true with standard vs REX instructions because most of the original 8 instructions have specific purposes and instructions that depend on them for these (eg, Accumulator instructions with A register, Mul/div using A+D, shift uses C, etc). It's a problem a lot harder than simple compression.

Just as cracking an alphanumeric password is exponentially harder than a same-length password with numbers only, solving for all the x86 complications and exceptions is also exponentially harder.


If anything, I'd say x86's fixed operands make register allocation easier! Don't have to register-allocate that which you can't. (ok, it might end up worse if you need some additional 'mov's. And in my experience more 'mov's is exactly what compilers often do.)

And, right, RISC-V even has the problem of being two-operand for some compressed instructions. So the same register allocation code that's gone towards x86 can still help RISC-V (and vice versa)! On RISC-V, failure means 2→4 bytes on a compressed instruction, and on x86 it means +3 bytes of a 'mov'. (granted, the additioanal REX prefix cost is separate on x86, while included in decompression on RISC-V)


With 16 registers, you can't just avoid a register because it has a special use. Instead, you must work to efficiently schedule around that special use.

Lack of special GPRs means you can rename with impunity (this will change slightly with the load/store pair extension). Having 31 truly GPR rather than 8 GPR+8 special GPR also gives a lot of freedom to compilers.


Function arguments and return values already are effectively special use, and should frequently be on par if not much more frequent than the couple x86 instructions with fixed registers.

Both clang and gcc support calls having differing used calling conventions within one function, which ends up effectively exactly identical to fixed-register instructions (i.e. an x86 'imul r64' can be done via a pseudo-function where the return values are in rdx & rax, an input is in rax, and everything else is non-volatile; and the dynamically-choosable input can be allocated separately). And '__asm__()' can do mixed fixed and non-fixed registers anyway.


Unlike x86, none of this is strictly necessary. As long as you put things back as expected, you may use all the registers however you like.


The option of not needing any fixed register usage would apply to, what, optimizing compilers without support for function calls (at least via passing arguments/results via registers)? That's a very tiny niche to use as an argument for having simplified compiler behavior.

And good register allocation is still pretty important on RISC-V - using more registers, besides leading to less compressed instruction usage, means more non-volatile register spilling/restoring in function prologue/epilogue, which on current compilers (esp. clang) happens at the start & end of functions, even in paths that don't need the registers.

That said, yes, RISC-V still indeed has much saner baseline behavior here and allows for simpler basic register allocation, but for non-trivial compilers the actual set of useful optimizations isn't that different.


Not just simpler basic allocation. There are fewer hazards to account for as well. The process on RISC-V should be shorter, faster, and with less risk that the chosen heuristics are bad in an edge case.


1. Performance. Also Arm implemented instruction cache coherency too.

Predecode/uop cache are both means to the same end, mitigating decode power. AMD and Intel have used both (though not on the same core). Arm has used both, including both on the same core for quite a few generations.

And a uop cache is just a cache. It's also big enough on current generations to cache more than just loops, to the point where it covers a majority of the instruction stream. Not sure where the misunderstanding of the uop cache "working as far in advance is possible" comes from. Unless you're talking about the BPU running ahead and prefetching into it? Which it does for L1i, and L2 as well?

2. "you can't run nothing but floats" they didn't do that in the paper, they did D += A[j] + B[j] ∗ C[j]. Something like matrix multiplication comes to mind, and that's not exactly a rare workload considering some ML stuff these days.

But also, has a study been done on Arm cores? For all we know they could spend similar power budgets on decode, or more. I could say an Arm core uses 99% of its power budget on decode, and be just as right as you are (they probably don't, my point is you don't have concrete data on both Arm and x86 decode power, which would be necessary for a productive discussion on the subject)

3. You're describing letting the BPU run ahead, which everyone has been doing for the past 15 years or so. Losing fetch bandwidth past a taken branch is a different thing.

4. Not sure where you're going. You started by suggesting Arm has less micro-op expansion than x86, and I provided a counterexample. Now you're talking about avoiding complex instructions, which a) compilers do on both architectures, they'll avoid stuff like division, and b) humans don't in cases where complex instructions are beneficial, see Linux kernel using rep movsb (https://github.com/torvalds/linux/blob/5189dafa4cf950e675f02...), and Arm introducing similar complex instructions (https://community.arm.com/arm-community-blogs/b/architecture...)

Also "complex" x86 instructions aren't avoided in the video encoding workload. On x86 it takes ~16.5T instructions to finish the workload, and ~19.9T on Arm (and ~23.8T micro-ops on Neoverse V2). If "complex" means more work per instruction, then x86 used more complex instructions, right?

8. You can use a variable length NOP on x86, or multiple NOPs on Arm to align function calls to cacheline boundaries. What's the difference? Isn't the latter worse if you need to move by more than 4 bytes, since you have multiple NOPs (and thus multiple uops, which you think is the case but isn't always true, as some x86 and some Arm CPUs can fuse NOP pairs)

But seriously, do try gathering some data to see if cacheline alignment matters. A lot of x86/Arm cores that do micro-op caching don't seem to care if a function (or branch target) is aligned to the start of a cacheline. Golden Cove's return predictor does appear to track targets at cacheline granularity, but that's a special case. Earlier Intel and pretty much all AMD cores don't seem to care, nor do the Arm ones I've tested.

Anyway, you're making a lot of unsubstantiated guesses on "weirdness" without anything to suggest it has any effect. I don't think this is the right approach. Instead of "tail wagging the dog" or whatever, I suggest a data-based approach where you conduct experiments on some x86/Arm CPUs, and analyze some x86/Arm programs. I guess the analogy is, tell the dog to do something and see how it behaves? Then draw conclusions off that?


1. The biggest chip market is laptops and getting 15% better performance for 80% more power (like we saw with X Elite recently) isn't worth doing outside the marketing win of a halo product (a big reason why almost everyone is using slower X Elite variants). The most profitable (per-chip) market is servers. They also prefer lower clocks and better perf/watt because even with the high chip costs, the energy will wind up costing them more over the chip's lifespan. There's also a real cost to adding extra pipeline stages. Tejas/Jayhawk cores are Intel's cancelled examples of this.

L1 cache is "free" in that you can fill it with simple data moves. uop cache requires actual work to decode and store elements for use in addition to moving the data. As to working ahead, you already covered this yourself. If you have a nearly 1-to-1 instruction-to-uop ratio, having just 4 decoders (eg, zen4) is a problem because you can execute a lot more than just 4 instructions on the backend. 6-wide Zen4 means you use 50% more instructions than you decode per clock. You make up for this in loops, but that means while you're executing your current loop, you must be maxing out the decoders to speculatively fill the rest of the uop cache before the loop finishes. If the loop finishes and you don't have the next bunch of instructions decoded, you have a multi-cycle delay coming down the pipeline.

2. I'd LOVE to see a similar study of current ARM chips, but I think the answer here is pretty simple to deduce. ARM's slide says "4x smaller decoders vs A710" despite adding a 5th decoder. They claim 20% reduction in power at the same performance and the biggest change is the decoder. As x86 decode is absolutely more complex than aarch32, we can only deduce that switching from x86 to aarch64 would be an even more massive reduction. If we assume an identical 75% reduction in decoder power, we'd move from 4.8w on haswell the decoder down to 1.2w reducing total core power from 22.1 to 18.5 or a ~16% overall reduction in power. This isn't too far from to the power numbers claimed by ARM.

4. This was a tangent. I was talking about uops rather than the ISA. Intel claims to be simple RISC internally just like ARM, but if Intel is using nearly 30% fewer uops to do the same work, their "RISC" backend is way more complex than they're admitting.

8. I believe aligning functions to cacheline boundaries is a default flag at higher optimization levels. I'm pretty sure that they did the analysis before enabling this by default. x86 NOP flexibility is superior to ARM (as is its ability to avoid them entirely), but the cause is the weirdness of the x86 ISA and I think it's an overall net negative.

Loads of x86 instructions are microcode only. Use one and it'll be thousands of cycles. They remain in microcode because nobody uses them, so why even try to optimize and they aren't used because they are dog slow. How would you collect data about this? Nothing will ever change unless someone pours in millions of dollars in man-hours into attempting to speed it up, but why would anyone want to do that?

Optimizing for a local maxima rather than a global maxima happens all over technology and it happens exactly because of the data-driven approach you are talking about. Look for the hot code and optimize it without regard that there may be a better architecture you could be using instead. Many successes relied on an intuitive hunch.

ISA history has a ton of examples. iAPX432 super-CISC, the RISC movement, branch delay slots, register windows, EPIC/VLIW, Bulldozer's CMT, or even the Mill design. All of these were attempts to find new maxima with greater or lesser degrees of success. When you look into these, pretty much NONE of them had any real data to drive them because there wasn't any data until they'd actually started work.


1. Yeah I agree, both X Elite and many Intel/AMD chips clock well past their efficiency sweet spot at stock. There is a cost to extra pipeline stages, but no one is designing anything like Tejas/Jayhawk, or even earlier P4 variants these days. Also P4 had worse problems (like not being able to cancel bogus ops until retirement) than just a long pipeline.

Arm's predecoded L1i cache is not "free" and can't be filled with simple data moves. You need predecode logic to translate raw instruction bytes into an intermediate format. If Arm expanded predecode to handle fusion cases in A715, that predecode logic is likely more complex than in proir generations.

2. Size/area is different from power consumption. Also the decoder is far from the only change. The BTBs were changed from 2 to 3 level, and that can help efficiency (could make a smaller L2 BTB with similar latency, while a slower third level keeps capacity up). TLBs are bigger, probably reducing page walks. Remember page walks are memory accesses and the paper earlier showed data transfers count for a large percentage of dynamic power.

4. IMO no one is really RISC or CISC these days

8. Sure you can align the function or not. I don't think it matters except in rare corner cases on very old cores. Not sure why you think it's an overall net negative. "feeling weird" does not make for solid analysis.

Most x86 instructions are not microcode only. Again, check your data with performance counters. Microcoded instructions are in the extreme minority. Maybe microcoded instructions were more common in 1978 with the 8086, but a few things have changed between then and now. Also microcoded instructions do not cost thousands of cycles, have you checked? i.e. a gather is ~22 micro ops on Haswell, from https://uops.info/table.html Golden Cove does it in 5-7 uops.

ISA history has a lot of failed examples where people tried to lean on the ISA to simplify the core architecture. EPIC/VLIW, branch delay slots, and register windows have all died off. Mill is a dumb idea and never went anywhere. Everyone has converged on big OoO machines for a reason, even though doing OoO execution is really complex.

If you're interested in cases where ISA does matter, look at GPUs. VLIW had some success there (AMD Terascale, the HD 2xxx to 6xxx generations). Static instruction scheduling is used in Nvidia GPUs since Kepler. In CPUs ISA really doesn't matter unless you do something that actively makes an OoO implementation harder, like register windows or predication.


That was true when ARM was first released, but over the years the decoder for ARM has gotten more and more complicated. Who would have guessed adding more specialized instructions would result in more complicated decoders? ARM now uses multi-stage decoders, just the same as x86.




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