> * Live image and hot-patching is great. You edit it within the code, so if you're making a shooter game, and you're in a "draw HUD" function, you can just edit the code to be what you want and send that function to the running image, to update while you play. Any time you spot a bug, you can isolate, correct, and verify, while still running the game.
I think this is an excellent selling point. Many frameworks (e.g. JavaScript frameworks) have file system watching implemented, but it is not the same.
I think this is an excellent selling point. Many frameworks (e.g. JavaScript frameworks) have file system watching implemented, but it is not the same.