Does C# impose a lot of organization? I've only worked in one C# codebase but it has partial classes everywhere and TONs of abstraction bloat. I found it difficult to reason about the organization.
C# doesn't really, but VS + the asp.net framework do.
You kinda have to fight against the IDE to not do a lot of things a certain way. For example, it'll automatically namespace new files according to your folder structure. They've also turned a certain amount of automatic linting on to gently suggest/nag you to write in a particular way.Suggest you write classes in certain ways, use newer language features, declare variables in better ways, etc. You can ignore all the nagging, but it's also incredibly easy for the next programmer to walk in and use the quick actions functionality to 'fix' the code in a few clicks.
And the asp.net core team have been incredibly opinionated, forcing a lot of good coding practices on the community.
So on the plus side, they pretty much forced DI to be the way we all work now. It's worked really well. Most library authors have now embraced it with gusto and you'll have a hard time using new libraries in a code base that's DI incompatible.
The bad side is that sometimes they made bad choices, but they are more minor things. Like they bizarrely went all in on JWT tokens which work really badly for corporate apps. Or the IOptions pattern for global settings which sucks compared to normal env variables in any other language. Lots of confusion over how they work on forums and SO.
> You kinda have to fight against the IDE to not do a lot of things a certain way. For example, it'll automatically namespace new files according to your folder structure. They've also turned a certain amount of automatic linting on to gently suggest/nag you to write in a particular way.Suggest you write classes in certain ways, use newer language features, declare variables in better ways, etc. You can ignore all the nagging, but it's also incredibly easy for the next programmer to walk in and use the quick actions functionality to 'fix' the code in a few clicks.
This is why I find a .editorconfig file to be incredibly helpful.
I don't think I've really seen a partial class since the webforms/winforms days about 15 years ago. Maybe XAML too but I haven't used XAML in so long.
I think abstraction bloat is one of those things that's a preference. What's bloat to one is organization to someone else. When I hope into a python codebase and it's 900 line file doing computer vision madness, I hope and pray for abstraction bloat. I'm sure there are countless c# bloated codebases but I think that's mostly a function of c# codebases being inside megacorporate or government codebases. The bloat comes from the general inefficiency that those companies run at. I guess the same could be said by the scrappy python startups that put everything in a single file with no types or inversion of control or OOP.
I guess I'm saying that I'd rather deal with the bloat problem than the wild west problem. lol