that's just crazy bs, starting from open source code and adding specific features needed for a project is a very common strategy, doesn't mean at all that the tool wasn't good to begin with
phoboslab was downplaying their own efforts by saying that the Cross Code team customised the Impact engine a bunch. My point was that no amount of customisation can turn a bad engine into a good one (you can't polish a turd), so phoboslab definitely deserves credit for building the base engine for Cross Code.
> no amount of customisation can turn a bad engine into a good one (you can't polish a turd)
At a risk of being off-topic and not contributing much to this particular conversation (as I doubt it's relevant to the point you're making), I'd like to note that I often actually find it preferable to "polish a turd" than to start from scratch. It's just much easier for my mind to start putting something that already exists into shape than to stop staring at a blank screen, and in turn it can save me a lot of time even if what I end up with is basically a ship of Theseus. Something something ADHD, I guess.
However, I'm perfectly aware this approach makes little sense anywhere you have to fight to justify the need to get rid of stuff that already "works" to your higher-ups ;)