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GrantMoyer
on July 26, 2024
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Real-Time Procedural Generation with GPU Work Grap...
> Maybe it’d be easier if we could upload our own ‘sequential program’ to a little CPU inside the GPU that would be code making calls to the real GPU.
This is effectively what Command Lists/Buffers are in Direct3D 12 or Vulkan.
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This is effectively what Command Lists/Buffers are in Direct3D 12 or Vulkan.