The appropriate response to VR is that we all get a VR/storage/etc room in addition to the existing paradigms of bedroom, living room, kitchen, etc. At the high end we've grown houses to the point that in order to remain boxes they demanded interior rooms without windows, and so far we have varied between refusing to build these rooms because "natural light" and outright banning these rooms for safety reasons, creating sprawling complicated floorplans instead with lots of surface area per volume.
It would be a bit better suited to a civilization that wasn't undergoing a catastrophic urban housing shortage crisis with demographic & economic effects for upcoming generations that are comparable to a world war or the Black Death. We are building huge exurban houses which nonetheless do not have VR-appropriate rooms, and tiny 1-bedroom apartments, and not much else. https://www.youtube.com/watch?v=4ZxzBcxB7Zc
The question is whether this is a chicken/egg problem that prevents us from launching next-generation VR plays.
It would be a bit better suited to a civilization that wasn't undergoing a catastrophic urban housing shortage crisis with demographic & economic effects for upcoming generations that are comparable to a world war or the Black Death. We are building huge exurban houses which nonetheless do not have VR-appropriate rooms, and tiny 1-bedroom apartments, and not much else. https://www.youtube.com/watch?v=4ZxzBcxB7Zc
The question is whether this is a chicken/egg problem that prevents us from launching next-generation VR plays.