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> you ideally want all the jobs to be good

That is… exactly the point I made, when I said:

> you don’t want jobs that are strictly better

Preference optionality is widely stated to be one of the features that gig workers like about the arrangement.

The options you suggest are also valid ways of homogenizing the jobs to reduce variance.

> Gamifying peoples livelihood is the problem

To be clear Game Theory applies to all economic interactions. Mechanism Design is the branch of Game Theory pertaining to market design to achieve desired outcomes, such as “avoid adverse selection in my gig work marketplace”.

Gamification is a specific application of video game design to economic interactions, it’s unrelated to what I’m discussing. (Examples of Gamification would be gaining experience points and levels for delivery, daily checking rewards, achievement badges, etc. - the general goal in Gamification is setting up a dopamine loop to encourage repeat use of the app. Hopefully it’s clear this is not what I was talking about.)






applied Game Theory in real human history a.k.a. wealth-building, has shown that the biggest empires with the most wealth and the best armies are built with slavery. So slavery did win, again and again and again. I don't think most modern people have any idea how deep and wide the history of slavery is ..

Game-theory is fun when you get good at it for designing markets and products, but let us not lose sight of the crucial discussion.. human beings with real lives are not equal to economic parts.


Obviously bullshit since the US has no slavery and became a world empire 100 years after abolishing slavery.

> The Thirteenth Amendment (Amendment XIII) to the United States Constitution abolished slavery and involuntary servitude, except as punishment for a crime.

https://en.m.wikipedia.org/wiki/Thirteenth_Amendment_to_the_...


pre-Industrial revolution .. miraculously, formal slavery was disbanded widely only after industrial production and agricultural labor was industrialized.. no?



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