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> Add in monocular cues of depth perception like motion parallax and lighting, and you get a startling level of presence, especially if viewers can’t move.

Sounds like they're talking about the same thing. :)






> The one exception arrived when the film cut to the interior of a cave. Up until this point, every shot had been outdoors or underwater. They looked good but didn’t really showcase the Sphere’s strengths as a wraparound display, since it’s easier to fool depth perception with a clear blue sky versus a detailed interior. But gazing up at the walls and ceiling of the cave, I genuinely felt like I was there. > > Frankly, if someone told me they’d had this experience at the Sphere, I’d have dismissed them as insufficiently discerning, no matter the size or resolution of the screen. And yet here we are: I was convinced.

Yeah, this sounds exactly like 'presence' for a seated VR experience. And I suppose for the same reason: no matter where you look, there the Sphere or VRHMD is.




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