Don't they call it 'render farms'?
I will add cloud features, I don't want to deal with massive files hosting. Maybe login box to G. Drive or 1Drive could be a solution.
It’s more subtle than that, imagine being able to edit a high poly count mesh on a low spec machine. So not just final rendering, but really the main application state. This is what something like After Effects could benefit from.
When I tested a full ray-traced FPS demo in the browser and never noticed that the render was done server side, that’s when I believed this is possible.
Yeah this too. Basically offload anything that needs more CPU/GPU.
We could be working on high poly files with global illumination and whatnot in a Chromebook.
I'm surprised big companies like Apple, Adobe, or Autodesk haven't solved this already. I remember having a conversation with a friend about this exact topic back in 2016.
Google tried this approach few years back with gaming: Google Stadia.
The concept was about rending complex 3d games in real time on the cloud.
It did not work out well commercially, but I think the tech was ok.