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How about we think of emulation as making games accessible? I know, it wouldn't work for like 99% of use cases, but it sure makes my life easier, as a blind person. Since Retroarch now has accessibility support on iOS, and loads its screen reader when it detects that VoiceOver is on, I can open the game I want to play. And then, using VoiceOver's Screen Recognition, which basically works as OCR and basic image recognition, I can read game menus.

For now, this just allows me to play games on my phone who's gameplay is already pretty playable, like fighting games and visual novels. Except, now I can read menus, character selection screens, character dialog, stuff like that, all on my phone. Too bad Android doesn't have a screen recognition feature for TalkBack; they barely just got image descriptions that VoiceOver had for years. So, even though emulation is far better on Android, I still choose iOS. Apple could, I don't know, sure capitalize on that. I mean, even at the end of this article[1], it shows someone using what I suspect is emulation to play Metroid Prime on a Vision Pro, probably through Dolphin on a Mac. So they surely know about the need for JIT in emulation.

[1] https://nymag.com/intelligencer/article/apple-vision-pro-dis...




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