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Thank you for posting that. I might use that curl-noise to generate clouds on a planetary-scale game I'm working on right now.



I’ve since done a bunch more on planetary cloud rendering, need to do a proper write up, but it’s a combination of volumetric noise, flow fields & atmospheric scattering.

https://x.com/mr_sharpoblunto/status/1653986502106570757


unrelated: if you want to talk about that particular type of game shoot me an email (see profile)




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