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Maxatar
8 months ago
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The Perfect Voxel Engine (2021)
Most voxel engines end up rendering triangles. The voxels are used to represent the world to allow for cool physics, in particular destruction.
HelloNurse
8 months ago
[–]
Unlike general meshes, the low-level triangles used to represent voxel surfaces can be easily computed in a shader rather than stored explicitly, and even per-voxel data can sometimes be recomputed on the fly because of procedural generation.
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