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Ouch - no where near that bad but once I was working on a children's online game. The game was large (500MB or more), and this was still pretty early on in ADSL roll out - lot's of kids still had dial up. So we offered a CD with the game on for free.

After 800 of them arrived for me to start mailing out, they found a small issue with the game, which they patched - "don't worry the kids will just have to run the patch the first time they play" - I tested it, the patch was 800MB...

I didn't send any of the CDs out.



I worked at a game company in the 90s that shipped a strategy game with a bug where the AI would literally never attack the player. I think the cause was some last minute copy/paste while rushing to deliver the game to the publisher. It was discovered before the game hit the shelves, but the decision was made to ship it anyhow and release a patch, which had just become a somewhat reasonable practice with all those 33.6k modems out there.


How the heck could a 500MB game have an 800MB patch? Sounds like someone had no idea what they were doing…


I just managed the website - I wasn't involved in the game, but it didn't seem to be that well managed from my outside perspective.

I think part of the issue was there was not system to 'patch' - so the far larger download in theory allowed them to add smaller patches to the game in the future, but that didn't happen as far as I remember.

I don't think we even ended up opening all the levels of the game as the uptake wasn't that great.




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