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Out of curiosity what CI system are you using with Perforce?



We use buildkite with a customised verison of https://github.com/improbable-eng/perforce-buildkite-plugin/

Our game code is in P4, but our backend services are on GH. Having a single CI system means we get easy interop e.g. game updates can trigger backend pipelines and vice versa.

In the past I've used TeamCity, Jenkins, and ElectricCommander(!)




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