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Why not give C# a try instead? It has everything you ask for and then some.



Because "some inconvenience/unmet requirement" from a language is not an invitation to "throw out the whole platform and your existing code and tooling, and learn/adopt/use an entirely different, single-vendor platform".

Except if we're talking about some college student or hobbyist picking their first language and exploring the language space...


He would still have to call out to the C++ function.


Assuming it is "sort for 128bit records", that's something C# does really well - writing optimized code with structs / Vector128<T> / pointer arithmetic when really needed without going through FFI and having to maintain separate build step and project parts for a different platform.

But even if it was needed, such records can be commonly represented by the same structs both at C#'s and C++'s sides without overhead.

An array of such could be passed as is as a pointer, or vice versa - a buffer of struts allocated in C/C++ can be wrapped in a Span<Record128> and transparently interact with the rest of standard library without having to touch unsafe (aside from eventually freeing it, should that be necessary).


Wow, you all are sure mad enough to go out of your way and downvote my comments elsewhere.

Stay in the swamp :)




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