I have about a half dozen PRs open, plus more on the way, that will get Bevy's renderer up to rough feature parity with Godot (Godot will have some things Bevy doesn't, like SDFGI, and Bevy will have some things Godot doesn't, like deferred and GPU occlusion culling). I have no doubt in my mind that Bevy's design is solid, but if you're skeptical, we will find out very soon :)