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pcwalton
on April 27, 2024
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Leaving Rust gamedev after 3 years
I've parallelized emulators in C++ and work on parallel parts of Bevy now, which is probably the closest you're going to get to someone who has worked on parallelizing parts of large game engines in both C++ and Rust. It was far easier in Rust.
fsloth
on April 27, 2024
[–]
Ah, you mean specifically parallellizing a complex non-parallel system? Not designing a parallel system from scratch?
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