The concept of AAA games didn't even exist back in 1985, very few people were developing games at that era, and even fewer were writing "complex" games that would need C++.
The SNES came on 1990 and even then it had it's own architecture and most games were written in pure assembly. The PlayStation had a MIPS CPU and was one of the first to popularize 3D graphics, the biggest complexity leap.
I believe your are seeing causation were only correlation should be given. C++ and more complex OOP languages just joined the scene when the games themselves became complex, because of hardware and market natural evolution
The SNES came on 1990 and even then it had it's own architecture and most games were written in pure assembly. The PlayStation had a MIPS CPU and was one of the first to popularize 3D graphics, the biggest complexity leap.
I believe your are seeing causation were only correlation should be given. C++ and more complex OOP languages just joined the scene when the games themselves became complex, because of hardware and market natural evolution