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The concept of AAA games didn't even exist back in 1985, very few people were developing games at that era, and even fewer were writing "complex" games that would need C++.

The SNES came on 1990 and even then it had it's own architecture and most games were written in pure assembly. The PlayStation had a MIPS CPU and was one of the first to popularize 3D graphics, the biggest complexity leap.

I believe your are seeing causation were only correlation should be given. C++ and more complex OOP languages just joined the scene when the games themselves became complex, because of hardware and market natural evolution




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