I wonder if Rust is just much better suited for making game engines than it is for making games.
The relative abundance of game engines made in Rust compared to actual games is a bit of a meme, but I think there's something to it. Maybe Rust's feature set is just not the best fit for gamedev, for reasons outlined in TFA. Maybe it means that game engines built in Rust (which I do feel Rust is well suited for) should try to integrate an interpreter for some higher level language, IDK.
The relative abundance of game engines made in Rust compared to actual games is a bit of a meme, but I think there's something to it. Maybe Rust's feature set is just not the best fit for gamedev, for reasons outlined in TFA. Maybe it means that game engines built in Rust (which I do feel Rust is well suited for) should try to integrate an interpreter for some higher level language, IDK.