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Yeah, this is the bit that stood out for me, too.

Does anyone knowledgeable here have a sense for whether there are any insurmountable roadblocks to bringing hot reload to Godot?



Godot 4 already has hot reloading.


Not for shaders while the game is running? https://github.com/godotengine/godot-proposals/issues/5269


For testing shaders you can use the editor, at least.


Hmm so it reloads godot-rust/gdext while the Godot environment is running (recentish new feature), but can it also reload while the game itself is running?

I should really give it a shot..




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