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Some linkers can be instructed to leave the relocation sections in the output (-q/--emit-relocs for gold/mold), but it's extremely unlikely that an artifact you would care about was built with this obscure option.

I'm mostly using this delinking technique on PlayStation video games, Linux programs from the 90s and my own test programs, so I'm not that worried about security implications in my case. If you're stuffing bits and pieces taken from artifacts with questionable origins into programs and then execute them without due diligence, that's another story.



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