They have a FAQ about it, but I still think that the name and speed are all wrong.
The core of the demo is that procedurally generated landscape and how that's supposed to evoke a feeling. I am paying 0 attention to the hills as the UI, sounds, and boost button are all clearly designed to get me to drift around these bends as quickly as possible.
To me, those two parts of the game are absolutely pulling in opposite directions.
In firefox debugger, right click the main chunk and add a script override for it, open it locally, set speedFactor to 10000, save, and reload the page. That should cure your need for speed.
The vehicle seems to behave very strangely. There's lift-off oversteer as though it were rear-engined, but also severe understeer when turning under full power as though it were a front engined truck. The brakes act like they lock up when you're in a high speed turn like there's no ABS, but then when you're going straight they very gradually slow the vehicle down as if there is ABS. All in all the unpredictability makes it very hard to drive the vehicle at very high speeds.
Sudden lift off oversteer does not only happen with rear engined cars though. I’ve certainly gone sideways on fwd econoboxes mid turn in autox by just closing the throttle.
Seems then that you’re driving a fwd car with a stiff rear suspension and a softer front
i'd like to see something like this fed with openstreetmap data. it doesn't have to be accurate, just approximate, using the road layout, road and terrain type, elevation if available. an advanced version could include traffic or weather data.
Immediately drove into the forest, and guess what: you don't have stay on the road. You can drive through the rolling hills, or under water (albeit very slowly). You don't even have to stay on the map [1]!
The car looks vaguely like my Model S, that made me expect that it would stay in lane by itself. Driving my real car on an empty gently curving country road is much more relaxing.
The core of the demo is that procedurally generated landscape and how that's supposed to evoke a feeling. I am paying 0 attention to the hills as the UI, sounds, and boost button are all clearly designed to get me to drift around these bends as quickly as possible.
To me, those two parts of the game are absolutely pulling in opposite directions.