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How good would a Ryzen with 32 cores be if it did just graphics?



15 fps on an oldish Epyc 64 core https://www.youtube.com/watch?v=2tn0bZcQf0E


You can run Crysis in software rendering on a high core count AMD CPU.

It's terrible use of the hardware and the performance is far from stellar, but you can!


Wasn't Intel Larrabee something like that? Get a bunch of dumb x86 cores together and tell them to do graphics?


I'm so sad Larrabee or similar things never took off. No, it might not have benchmarked well against contemporary graphics cards, but I think these matrixes of x86 cores could have come to great use for cool things not necessarily related to graphics.


Intel launched Larabee as Xeon Phi for non-graphics purposes. Turns out it wasn't especially good at those either. You can still pick one up on eBay today for not very much.


The novelty of sshing into a PCI card is nice though. I remember trying to use them at a hpc cluster, all the convenience of wrangling GPUs but at a fraction of the performance


Probably not aided by the fact that conventional Xeon core counts were sneaking up on them—not quite caught up, but anybody could see the trajectory—and offered a much more familiar environment.


Yes, I agree. Still unfortunate. I think the concept was very promising. But Intel had no appetite for burning money on it to see where it would go in the long run.


That's where we have to agree to (potentially) disagree. I lament that these or similar designs didn't last longer in the market, so people could learn how to harness them.

Imagine for instance hard real time tasks, each one task running on its own separate core.


I think Intel should have made more effort to get cheap Larabee dev boards onto the market, they could have been using chips that didn't run at full speed or with too many broken cores to sell at full price.


I think Intel have similar designs? The Xeon Phi had 60 cores, and their high core count CPUs have 56. The GPU max 1550 has 128 low power xe cores.


Larrabee was mostly x86 cores, but it did have sampling/texturing hardware because it's way more efficient to do those particular things in the 3d pipeline with dedicated hardware.




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