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Vulkan only has traction on Android, and a couple of Linux titles.

Metal has 20% of the desktop market, and whole of the iOS/iPad/watchOS markets combined.

Even with Android market share, many folks keep using OpenGL ES, because Vulkan tooling on Android sucks and isn't available to Java/Kotlin developers like OpenGL ES is, so only game engines like Godot/Unreal/Unity make use of Vulkan in practice.



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