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I do often think people forget that when the iPhone app store was released it was a game changer. The whole idea of a single place to download all apps and games was huge for most people including developers. It meant that everything was there, in the one place and managed through that one app.

Now a decade has passed and we're asking for change. That's fine, but we can't forget that when the app store first came out there wasn't this hysteria around the need to sideload. The app store as a place for developers to publish their apps was huge, Apple did the publishing for you. How that we all have more choice, we're expecting Apple to change to provide more choice.

But we can't forget how beneficial the app store and the "walled" approach was.

I do agree with a lot of your points. Now there could be an aspect of predatory behavior by Apple in the way they charge developers etc, but that's where I feel the problem should be tackled.

If the iPhone walled garden app store approach is so bad, then why is it so successful?



> Now there could be an aspect of predatory behavior by Apple in the way they charge developers etc, but that's where I feel the problem should be tackled.

Right! Just because I agree with the core part of the App Store doesn't mean that it isn't without faults. But let's not rip up what is there completely to fix other issues, and just make things worse in the process.

We saw a similar conversation when Steam came out about Piracy of games.


Completely agree!




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