Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

It's sometimes very hard to create "universally" portable ideas - the metaphor or story that's going to get everybody to understand and communicate an idea. You often need to bring people together a bit first so that all the groups can actually see the common ground - even if they've not reached it yet.

For example - I have some fairly strong beliefs, based on the teams that I've worked with, on how design/UX and development fit together. I've learned from experience that I usually can't just jump to the "you need to play nice - look at all the advantages" pitch. Instead I have a bunch of arguments and points for developers, and a bunch of arguments and points for designers.

The talk I giving at the mostly developer GOTO Copenhagen next week is going to be very different from the one I gave at UX Cambridge last year - because of the audience not the ideas.

Once you nudge folk a little out of their comfort zone - then you can sell the larger changes that either side would have initially rejected.

Keep looking for the portable ideas - they always help. But in the mean time I'd also pay a lot of attention to why different groups reject ideas, and use the knowledge you gain there to hone your presentation to that group.

(BTW for folk who've not already come across it "Resistance as a resource" is a good read http://dhemery.com/articles/resistance_as_a_resource/ )



Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: