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I generally left around 3pm to avoid the Austin rush hour traffic. Sure, I would occasionally stay late but I generally didn’t work much more than a 40 hour week. But this was Facebook games, with a daily release cycle, so there wasn’t really the crunch time that you would have seen at a AAA studio. They catered lunch every day but I almost always left and ate somewhere else.

Personally I appreciated the flexibility to work and leave early.




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