Cute idea. I like that you can click on the creeps to invert their value.
However, I found that the path logic inscrutable and frustrating. The creeps take a random path when they reach some intersections (I think? There was no explanation and no obvious pattern). Success in stage 8 seems to depend entirely on luck. I would expect a game themed around computer logic to be more deterministic.
I had the same issue, and multiple levels have the same flaw to some extent. I also had a few levels where I couldn't figure out a reliable strategy without selling and rebuying MEM chips. Still had a lot of fun, though.
>You can't tell from sight which way the attackers will take. It works this way:
> - For each level, there are pre-defined tracks.
> - Each attacker randomly chooses one of these tracks.
> - In other words, the path of an attacker is determined in the moment it starts on the board. For level 8 in particular, 2 out of 5 attackers will take the upper loop, 2 out of 5 the lower loop, and 1 out of 5 will go straight to the CPU.
> - The game has no notion of "left" or "right".
>Similar for the attackers strengths: For each wave, a maximum value is set. Each attacker randomly gets a number ranging from 0 to this maximum, but you can't tell which one. If you are lucky, there are lots of 0's.
It seems like a very nice concept and start. I think if I were developing it, I'd find a school and do some gameplay testing with kids in an afterschool club. I might also ask kids and/or AIs to contribute art.
It'd be nice to have a list of games like these for kids.