He's _probably_ right that for the majority of people, the Quest would be better.
Towards the end, when he starts talking about the open vs closed model, I find it pretty depressing that meta is the "open" model in this case. I'm pretty sure you still require a Meta account to use the headset. Not sure I consider that "open".
I would love to have a headset that was running Simula (or something similar). I tried Simula with a Valve Index and the resolution was just too low for me. But I could definitely feel like it was "the future".
I travel a lot now and work on one laptop screen. Having a small(ish) headset that I could travel with and then have a VR workspace instead of a single laptop monitor has the potential to be game changing (maybe).
The Valve Index is nearly 5 years old now. And while I love my Index, the state of the art has moved forward a lot and I am excited by the next generation Index, if it ever comes.
I don't think VR/AR is the absolute future of all computing, but it provides an exciting direction.
That would be great. I will not buy a VR headset that requires an "account" in order to use. It's my own personal line in the sand that I am drawing. I would not accept any other peripheral like a monitor or a mouse that required an account to use, and so it doesn't make sense to accept a headset either.
Is the quest better yes for most people you basically won’t be able to afford it and the best selling point of the quest is the software library and games with the special controllers. This is what most people do with headsets right now regardless .
Will the quest ever really break into the productivity space with apples headset? Probably as a Chromebook like device and Apple controlling the high margin ground which I think is most likely .
The main problem with headsets is that the pass through isn’t as seamless as Apple’s and it can always get cheaper and faster .
I think it could easily surpass AVP as a productivity device if they added built in support for running a Linux distro on top of the Android kernel and there was a way to have free floating X11/Wayland app windows that are fully supported. You can already do a lot of this with Termux but you can't easily reposition windows and it's not as easy as it should be. There is also just weird limitations about resizing sideloaded apps in close distance mode.
Yes! That's exactly what I'm picturing. Running i3wm/sway (depending if I get X11 or Wayland) with N number of monitors laid out like I want.
Then the actual development happens on my laptop or maybe the cloud with something like codespaces or whatever the competitors are. I don't really know much about that space. In my head, I can imagine it being amazing.
On the other hand, I can't see myself ever using the AVP, because I'm sure Apple would lock it down too much. Right now, I'm pretty sure my girlfriends iPad pro would be good enough to replace my laptop. All the hardware is there, it even has usbc so theoretically I could hook up an external monitor and my keyboard. But the software is just too locked down to be of any use. I'm fairly confident that will be the case with the AVP as well (it definitely is today).
You would need a powerful system to tie that with. Even the Vision Pro deals with this by laptop integration . But the biggest problem in that is UI and UX. Also you can cast systems to oculus already but it needs a tether. Furthermore both solutions need a keyboard and mouse.
Towards the end, when he starts talking about the open vs closed model, I find it pretty depressing that meta is the "open" model in this case. I'm pretty sure you still require a Meta account to use the headset. Not sure I consider that "open".
I would love to have a headset that was running Simula (or something similar). I tried Simula with a Valve Index and the resolution was just too low for me. But I could definitely feel like it was "the future".
I travel a lot now and work on one laptop screen. Having a small(ish) headset that I could travel with and then have a VR workspace instead of a single laptop monitor has the potential to be game changing (maybe).
[0] https://github.com/SimulaVR/Simula