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But the UI isn't physical, hence my point - there is no feedback from dragging a Window, your hand doesn't get heavier because you're now holding a Window with mass/inertia/friction.

You have those when moving a mouse while holding a button, but that's not related to UI, you could just as well use it to do nothing, feedback is the same - NOT from the UI

Otherwise your fingers have the same things, so any gesture involving those is feedback just like the one you get if you touch non-finger object like a mouse



You can feel that you've clicked a button (mouse, keyboard or whatever), but you can't feel that the camera has registered your pinch gesture.


There is no difference. You can't feel the part of the computer system that registers those clicks, the same as with the camera. Maybe your mouse driver registered a double click due to a faulty sensor, maybe it registered nothing for the same reason, maybe you bluetooth mouse is disconnected or out of juice, so nothing resisters.

All of this is exactly the same - you have no tactile UI feedback


Typing on a glass screen is different than typing on an actual keyboard.


yet it's all the same category, which also exists in VPro, so there is no difference


The mouse button, like most buttons, is "clicky" specifically for tactile feedback.


you've skipped a word there after tactile, which explains why you don't get it


The likelihood of a mouse button tactile feedback not matching what the computer actually sensed is much lower than the likelihood of a camera not picking up your pinch-touch gesture.




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