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>> People love to work.

> Maybe software folks are a different breed (perhaps because code and computers are like Adult Legos) but I can’t agree more.

This is worth a read: "Why did the metaverse die? Because Silicon Valley doesn’t understand the concept of fun" (https://www.fastcompany.com/90965361/why-did-the-metaverse-d...):

> The problems begin with the way Silicon Valley looks at the value of time. This is something I explored as part of the research project I run, called Components. In mid-2022, I analyzed seven years of Product Hunt, the popular clearinghouse for new tech products that has been described as “a must-read website in the VC world,” and a site that investors have come to use “as a sourcing mechanism.” ...

> First, throughout the seven-year period studied, apps tagged with “productivity” gradually dominated the field, going from a minor attribute in the beginning to more than 40 percent of all new products launched by the end....

> ...These apps didn’t metastasize out of nowhere—they reflected the value system of their funders and creators. ... In other words, Wajcman learned, these productivity tools were used to facilitate the creation of more productivity tools. ...

> This leads to the third, and most crucial, finding: Those promoting productivity apps on Product Hunt and those promoting games did not simply tend to be different people—they were the least likely to be the same people among any pair of the 120 most common categories on the site. ...

> In Bataille’s framing, then, what separates the two opposite groups in our Product Hunt analysis is how they understand waste, and means and ends. The gamers assign meaning to wasted time by viewing it as an end in itself to which other means are directed, and naturally orienting all activities toward the maximization of that waste. The productivity app cohort forces itself into an infinite cycle of waste minimization, in which surplus time must be continuously reinvested for further saving, and the means become the ends themselves. The perfectly ordered Google calendar does not facilitate other goals — it is the goal.

> ...

> There are plenty of exceptions to this whole rubric, of course. Any gamer who has had to contend with the petty coerciveness of large studios like Rockstar or Activision Blizzard knows that accountability in the games industry only goes so far. But unlike the bulk of what Silicon Valley has produced over its nearly 15-year bull run, the metaverse had to actually work as advertised, and what it advertised was freeform play. Not only is the Silicon Valley ecosystem not really interested in playing games, but fails to understand why anyone else would either. As London School of Economics professor Wajcman put it, “Calendars will never ask us what we want to save time for,” and neither will any of the other productivity tools. They might be able to help us save time, but they can’t help us waste it.




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