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Ok, I'll bite.

Looks interesting. My first thought, as a gamedev who has been in charge of selecting VCS at multiple studios.

1TB is not a lot, and I would really appreciate clear public pricing terms on data before committing to a VCS. Esp at the smaller indie scale.



Continuing:

> Yes! It can integrate with any CI tool via Git compatibility, or using the API. Talk to us for more details.

You really need to provide a comprehensive cli targeted to CI/Build. Git really is really going to be a bottleneck for games, and most teams aren't going to want to figure out the hassle of manually figuring out differential updates and multi-part downloads via REST

Secondly, I watched your video, and dug through the website, and saw no mention of what your Windows story is. As a gamedev I'm going to need some assurance that your Windows support is top-notch.


Windows is supported, as is Mac and Linux - should mention that, you're right. Most of our users use Windows, so it's definitely 1st priority.

Thanks for the feedback reg CI - I'd love to hear your specific needs, as we're working on this right now.


I have a lot of thoughts on VCS and CI, feel free to reach out: indy@telltale.com


Hi, sure thing! You can get extra storage at the same price as the Free tier (we'll make it clearer on the website).


Ahh, I see it... Being in the free tier, it also just looks like a feature, I might pull the price/100GB/mo into it's own cell to make it more clear. It is a pricing page afterall.


Done!




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