> Yes! It can integrate with any CI tool via Git compatibility, or using the API. Talk to us for more details.
You really need to provide a comprehensive cli targeted to CI/Build. Git really is really going to be a bottleneck for games, and most teams aren't going to want to figure out the hassle of manually figuring out differential updates and multi-part downloads via REST
Secondly, I watched your video, and dug through the website, and saw no mention of what your Windows story is. As a gamedev I'm going to need some assurance that your Windows support is top-notch.
Ahh, I see it... Being in the free tier, it also just looks like a feature, I might pull the price/100GB/mo into it's own cell to make it more clear. It is a pricing page afterall.
Looks interesting. My first thought, as a gamedev who has been in charge of selecting VCS at multiple studios.
1TB is not a lot, and I would really appreciate clear public pricing terms on data before committing to a VCS. Esp at the smaller indie scale.