Hey there! I'm the brains behind the math crossword game on my site.
This game is all about making math a little more fun – users just drag and drop numbers to fill in the blanks and move on to the next level if they get it right.
Let me know if face any issues or have any suggestions! :)
Another issue is that multiplicative identity seems to be used too often. That is, too often the equation boils down to something like "8 × 1 = 8" or "5 ÷ 1 = 5". This would ramp up the difficulty considerably faster, though, so you might want to slow down the complexity increase a bit to compensate.
Oh, and a way to copy the grid into ASCII art would be cool, including for bug reports. For example, after a few puzzles I ran into
, which is a bit silly. There's only one possibility, and only one given number, so the solution is trivial. And this was after solving ~10 of these.It would be good if it was stateful. I pressed the Back button by mistake, and when I returned it was back to square one. This could be as simple as saving a starting seed plus an offset per level. Gamifying it with a level counter would be great.
Colour-blind users would probably appreciate more than colour feedback to indicate an error.
Sometimes there are equations which are completely filled in with no holes, so they don't affect the puzzle at all. These could be removed entirely, since they are effectively just noise.
Ordering the numbers which have to be dragged, well, numerically, would be nice - it doesn't make the puzzle any easier or harder, just makes it easier to see how many I have of each digit.
Would you be OK to publish the code online? I'm sure lots of people would want to fork and play around with the idea.