Go problems feel super compelling to me. Typical problems can be boring "counting" exercises, but I find it hard to beat something like the ear reddening move: http://senseis.xmp.net/?EarReddeningMove
They are really beautiful in part because they become tesuji through a confluence of factors that reverberate across the entire board. It can be hard to see for amateurs (including me) but once you give them the right context and insight, they become startlingly brilliant.
Also, it's interesting you find it hard to make a critical mistake in Go - this feels very common to me. For example, a decision like deciding to defend a group instead of sacrificing it (which comes up all the time) often snowballs really quickly.
Also, it's interesting you find it hard to make a critical mistake in Go - this feels very common to me. For example, a decision like deciding to defend a group instead of sacrificing it (which comes up all the time) often snowballs really quickly.
I do that too, but you have a lot of room to back out before your one mistake becomes a losing mistake. If I neglect a group inappropriately, and then make it heavy, and then try desperately to defend it, and eventually fail to survive with no compensation, that's a lot of mistakes; and I usually could have chosen to stop and cut my losses for quite a while before it came fatal.
In chess, you can have long sequences in the midgame and endgame when the game is on a fine tactical balance, and one not-obviously-awful, ill-considered move can either put you in an immediately resignable state or make you spend the rest of the game fighting on the brink of defeat, trying to draw. And that's not really a style of play you can opt out of if your opponent chooses it.
There is a great series on youtube on fantastic moves from professional games with commentary in English: http://www.youtube.com/watch?v=CJ9Oexs59CE&feature=relmf...
They are really beautiful in part because they become tesuji through a confluence of factors that reverberate across the entire board. It can be hard to see for amateurs (including me) but once you give them the right context and insight, they become startlingly brilliant.
Also, it's interesting you find it hard to make a critical mistake in Go - this feels very common to me. For example, a decision like deciding to defend a group instead of sacrificing it (which comes up all the time) often snowballs really quickly.