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That's a good idea. There are people on Fandalism who are unbelievably good musicians, better than pros. I should ask them to do online lessons or whatnot.

(of course, just because they're a good musician doesn't mean they're a good teacher. but i could come up with guidelines to help them teach..)



That would be really interesting. Khan Academy for music lessons, except it would also be a marketplace, and maybe live video could be part of it.

I could imagine that all recorded videos and tutorials and stuff could be free, because of the community nature of your site, but it also provides 'advertising' if people want to also be teachers. Then you just provide an easy way to do video chats for classes, for cash, and that's where you collect a percentage. This is pretty easy with Google Hangouts, and there are other APIs one can use too.

This way you get to monetize the site without putting up paywalls, or changing the community ethos of the site. I think everyone understands that people deserve to be paid for their time.

That might really work. Every musician has a few tricks up their sleeve. And there are other categories like producer, sound guy, etc, where tricks of the trade are learned only if you're part of a scene somewhere. If you're a kid in your bedroom in suburban Idaho maybe you can get your parents to cough up some dough for some online lessons on how to be a DJ.


This could be very cool. I'm quite a good musician myself (varsity educated and all that), but lately I've really been wanting to learn some more solo production techniques (basically I want to make music that sounds like purity ring: http://soundcloud.com/purity-ring) as, despite all my education and experience, I don't really know squat about how to produce a good dance track. I would be really interested in somewhere where I could post a lesson request like "I want to make a beat that sounds like the one from Belispeak" and tag it with say "Ableton, production, purity ring, EDM" and someone answer it. Wouldn't even need to be paid - though perhaps you could do like a reward system: if the person who responds is awesome, you could tip them?

Sorry, typing/thinking out loud here.


OT but anyway... consider it a validation of the idea.

>"I want to make a beat that sounds like the one from Belispeak"

The type of beat (and the melodic structure) they're using there is lifted wholesale from a subgenre of southern hiphop called "trap music," which takes its name from its preoccupation with methamphetamine retail.

Example: http://www.youtube.com/watch?v=1K5hJIuo3_g

The key is to take the classic 808 and 909 drum machines (ableton has emulations built in or you can get samples from anywhere) and put the right kind of rolls on the percussion sounds, you could try triggering them in some more unusual ways, perhaps with an arpeggiator. The "pop" sound stems from the layers of vocal processing. Tbh there's nothing terribly complicated going on production wise in their tracks, unfortunately that sound comes from having good musical ideas and the ability to execute them without fuss. That's not something you can really get from tutorial videos, but I guess your formal education will help.

BTW you will also enjoy the music of kuedo:

http://www.factmag.com/2011/10/03/fact-mix-288-kuedo/

And perhaps the more juke-oriented style of Sully: http://www.youtube.com/watch?v=Th7ODqfXKWI


I love that idea of a reward/bounty system. For example multiple musicians could try to make short tutorials and the bounty is shared among the top 3 voted submissions. That teach-me-anything and get a bounty system could work for quite a few other areas as well.


Judging by the success of games like Rock Band, everyone wants to play music. Traditional music tuition isn't suited to most people, since you start with pretty dull material, and you don't get results until you've been at it for a while. Most people will give up unless they feel progress straight away (I've spent my life doing this).

When a musician friend helps you learn a song, you get an instant rush of gratification. That's what all learning should be like. It fits the $2 impulsive-app-purchase model pretty well, and it works for any skill level.




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