I appreciate hearing about the modding scene for Civ V. My experience was growing up with Civ IV and great mods like the Rhyes and Fall mods, and Fall from Heaven, and Planetfall.
I remember eagerly awaiting Civ V, buying it on release day, and then being shocked by how different it was. At the time I had strong opinions on all the things that it did "wrong", but now I've concluded that Civ is one of those games where the first one you play will just always be special. Objectively, lots of people love Civ V and I'm happy for that.
But even though I stopped playing Civ V I kept following along in the civfanatics forums to see what kinds of awesome mods would develop around it.
We never saw the same kind of total conversion mods that were possible in Civ IV, I think because of modding limitations. But I either missed or disregarded Vox Populi and now I'm excited to read into its history!
A difference is that it's absolutely not a total conversion. Afaik there are 2 or 3 of those, but VP is purely "Civ V, but better". Everything stays roughly the same, just fixed and expanded. It's a bit as if the devs never stopped working on the game.
FWIW, I started with Civ II (still have the thick manual), but prefer V ;)
I remember eagerly awaiting Civ V, buying it on release day, and then being shocked by how different it was. At the time I had strong opinions on all the things that it did "wrong", but now I've concluded that Civ is one of those games where the first one you play will just always be special. Objectively, lots of people love Civ V and I'm happy for that.
But even though I stopped playing Civ V I kept following along in the civfanatics forums to see what kinds of awesome mods would develop around it.
We never saw the same kind of total conversion mods that were possible in Civ IV, I think because of modding limitations. But I either missed or disregarded Vox Populi and now I'm excited to read into its history!