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Not a Go dev, but a long time viewer of one YouTuber/Twitch streamer that makes his games in Go for a long while now. He's creating a small MMO in Go which you can test out here: https://mythfall.com

UnitOfTime is his YT & Twitch handle https://www.youtube.com/@UnitOfTimeYT Uses his own binding to OpenGL and WASM to WebGL2 for Web version.

Used to use Go myself, but fell out with it. But I can understand why people would enjoy making games with it. Just like SolarLune himself uses Golang for his gamedev. A lot of people seem to ask the same question tho: "Why make it in Go? Doesn't it have GC?" From my understanding Go's GC is quite robust as well.

In a nutshell, nice to see Go having more usage outside the norm that devs expect it to only be used in.




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