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The most interesting thing to see here will be what the modding scene does once/if the project is finished. Because generally, decompiled games are a hell of a lot easier to mod in any notable way than ones where you have to code any additions in assembly language, and it gets easier still when someone ports it to PC or what not.

Just look at Super Mario 64. Since that game got decompiled and ported, we've since the number of custom elements in your average ROM hack skyrocket, and the complexity of some of the projects people have made using the engine reach ridiculous degrees. Prior to this, we mostly only saw custom powerups, enemies, bosses and objects in hacks by Kaze Emanuar. Post this happening, such things pop up in contest and game jam hacks made in a few weeks.

Same thing with Ocarina of Time, and other affected games. When people understand the source code (and then when it becomes much easier to modify), the complexity of a community's work goes up tenfold.

So yeah, it could be interesting to see whether any ambitious Twilight Princess mods start development after this, assuming it gets finished. I don't think there's much of a scene for those right now either, so this could be what kickstarts said community in general too.



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