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The way you have to do math with vectors without operator overloading available in Go is quite cumbersome.

I am a huge Go fan and I figured this out working on the raytracer in a weekend project using Go.




You built a raytracer in a weekend? That's kind of impressive :P



Sibling linked to the book.

It took me a week or so.

Now that I know what is going on I could do it in a couple days with additional libraries. I didnt use the popular Go vector library.




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