> var physics_scene = squint_core.atom(({ "gravity": [0, 0], "dt": (1 / 60), "balls": [], "obstacles": [], "flippers": [], "score": 0 }));
I think it run faster for any refresh rate higher than 60hz.
Changing the value from 60.0 to 120.0 in this line:
> :dt (/ 1.0 60.0) ;; slow down sim
and recompiling, makes it run correctly.
> https://gist.github.com/capfsb/3fd1b700b4732debb29aefd576cf5...
correctly reports 240hz for me.
The fun thing is that 240 makes everything too slow, whereas 120 works fine.