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Overwatch and almost all modern games moved past the lootbox mechanic because that was getting too close to many countries gambling laws.

Now you just buy what you want.

Like you go into a store and buy a Gucci wallet. You go into the Overwatch store and buy the latest One Piece Collab.

No slot machine or anything.




The Overwatch store is in your living room and available 24/7, before/during/after intense gameplay.


Do you know that Gucci has on-line store, also available 24/7 from your living room?


Gucci isn’t affordable by many, a $30 skin is. Plus the overwatch skin is digital, you can’t resell it nor does it mean anything in the real world. Not the same.


What do either od those have to do with anything?


Because affordability affects the success of the money grab?


Regarding RMT, I think Valve did the master play with their proto-NFT marketplace stuff, really ahead of the curve.




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