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Apple has fat binaries, and made Xcode produce them by default, with seamless cross-compilation. AFAIK Windows has nothing like that. There are no fat binaries. Cross-compilation is fiddly and needs to be done manually.

There is a massive difference between developers just needing to press the "Build" button again (with no code or config changes), and requiring developers to manually add support for both architectures the hard way.




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