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Show HN: mystery-o-matic offers a daily random murder mystery (mystery-o-matic.com)
48 points by galapago on Oct 15, 2023 | hide | past | favorite | 27 comments


I don’t find this engaging as a murder mystery. Firstly, the player doesn’t have agency other than revealing other clues. I think it would be more entertaining if the player could choose what questions to ask.

Also, the 15-minute time blocks don’t make sense to me. From today’s mystery:

> Clue #1 Eddie said "I saw nobody when I was leaving the bathroom at 10:45"

> Clue #2 Eddie said "I saw Bob when I arrived to the living room at 11:00"

I would immediately ask him why it took him 15 minutes to go from the bathroom to the neighboring living room. Are they in an electric wheelchair that’s almost out of power, or did they in-between commit the murder?

Also, the suspension of disbelief isn’t there for me:

- looking at the victim, how hard is it to choose between poison, rope, gun, and knife, especially given that it can be deduced that the body wasn’t moved?

- if they don’t dare lie, why not just ask them “did you do it?”. A murderer that can lie would IMO make things more interesting.

Minor items that affect play:

- the player has to open all clues up to the murder weapon is revealed. Once you know that, opening those each day will become a chore.

- in today’s puzzle, when I make an incorrect accusation that includes “Carol”, the text says “After apprehending the suspect”. Isn’t she dead?


I think these are fair points, let's take a look:

> I don’t find this engaging as a murder mystery. Firstly, the player doesn’t have agency other than revealing other clues. I think it would be more entertaining if the player could choose what questions to ask.

I tried to keep the game simple, but it is certainly possible to introduce more interaction. I guess, in its core, detective work is mostly reviewing clues and making accusation, but this is supposed to be fun as well.

> > Also, the 15-minute time blocks don’t make sense to me. From today’s mystery:

> > Clue #1 Eddie said "I saw nobody when I was leaving the bathroom at 10:45"

> > Clue #2 Eddie said "I saw Bob when I arrived to the living room at 11:00"

> I would immediately ask him why it took him 15 minutes to go from the bathroom to the neighboring living room. Are they in an electric wheelchair that’s almost out of power, or did they in-between commit the murder?

I have to think about this, but the clues could be rephrased to convey that Eddie spend time the bathroom and the the living room, between 10:45 and 11:00.

> > Also, the suspension of disbelief isn’t there for me:

> - looking at the victim, how hard is it to choose between poison, rope, gun, and knife, especially given that it can be deduced that the body wasn’t moved?

I'm not completely sure what you mean here.

> - if they don’t dare lie, why not just ask them “did you do it?”. A murderer that can lie would IMO make things more interesting.

I agree, and I will be introducing a murderer that could lie, which will make the game more interesting (potentially, harder in some cases).

> > Minor items that affect play:

> - the player has to open all clues up to the murder weapon is revealed. Once you know that, opening those each day will become a chore.

This is not the case in fact, you can deduce where the murder weapon is located and discard the ones in rooms that were not visited.

> - in today’s puzzle, when I make an incorrect accusation that includes “Carol”, the text says “After apprehending the suspect”. Isn’t she dead?

Something to fix. I think Carol should not be in the list of suspects (except perhaps, if we allow suicides, which is an interesting idea)

In any case, thanks for all the comments and suggestions!


>> - looking at the victim, how hard is it to choose between poison, rope, gun, and knife, especially given that it can be deduced that the body wasn’t moved?

> I'm not completely sure what you mean here.

They found the victim, figured out the body wasn’t moved, but managed to do so without noticing the gunshot wound, so they can’t rule out poison, cutting their throat, or strangulation?

Technically, there could be two would-be killers, with the one using the gun shooting an already dead victim, or killing the victim minutes before the poison would have, or one killer doubting the poison worked, and making sure with a knife, but the presentation makes me think we can rule out such cases.

Now I think of it: poison typically takes some time to take effect, so if the cause is poison, the killer need not have been near the victim at the time of death.

If it’s a gun and that was used as a gun (and not to club her to death, for example), wouldn’t everybody have heard the gun shot in such a small house? That works in Cluedo and Agatha Christie stories, but those typically are set in large country houses where sometimes people happen to show of their guns to their guests.

And for today’s puzzle: what house has a bath room next to the living room? I think that’s even illegal in many building codes.

As I said, this doesn’t engage me as a crime story. The typical story has some intro, and then somebody finds the victim. Who did that? Why did they go to their room?


I see what you mean. A writer is taking care of creating an overarching story that will explain why they do what they do. Visitors will have access have a small piece of story solving the daily mystery. While the story will not give very precise answers to your questions, it will provide introduction as well as an ending, for the first "season".


Perhaps you can choose similar weapons. For example, one day cutting weapons: knife (from the kitchen?), and axe, an ice pick or a scalpel (like Jack). Another day 4 poisons: rat poison, cyanide, mushrooms or snake poison


I think we’re meant to assume that the people can only leave rooms on the quarter hour and can only move to an adjacent room (arriving 15 minutes later) if they do move. But those are very odd assumptions indeed, particularly since they aren’t made explicit anywhere.


Also posted 3 months ago: https://news.ycombinator.com/item?id=36629195

What has changed since?


A few things: * (Hopefully) better UI and tutorial

* Progressive Web Apps support

* More types of clues

* A more balanced gameplay (should not be too hard)

* A few smalls changes based on the HN feedback


I don't know, to me this seems indistinguishable from that (very recent) submission and didn't actually address the bulk of the HN comments. Why submit it again?


'Launch as many times as necessary' seems to be basic advice from YC


Are you generating these puzzles manually or you have a random generator?

Some emojis are not visible in my old computer? Perhaps you can add the initial of each room to the tables at the bottom.


Hi,

Thanks for the feedback. These puzzles are randomly generated, the code for it will be open-source soon! Regarding your issue, which browser/operating system are you using?


Really like the idea. Would be fun to also get some mysterious music or score / leaderboard.


I'm the main developer behind mystery-o-matic, happy to take questions and feedback here!

PD: the code will be open-source soon, I'm finishing with the cleaning and refactoring..


I think the puzzle would feel more fun, to me, if I could choose the focus of the clue (body or interview specific person), rather than hoping the game gives me what I need. I highlight this because the game gives a rating based on how many clues a person needed.


Noted!, I will be thinking about this in the next iteration.


there's also https://murdle.com/


Murdle is great and it was certainly an inspiration for mystery-o-matic



This is neat, I'm wondering if it can solve it reducing the number of clues. Have you tried it?


Can the suspects lie? Is the rating at the end based on minimum numbed of clues required, or just on total number of clues used? Is the rating impacted by number of available choices when i guessed?

There were a lot of time slots, and the clues did not intersect very much. I went through 17 clues before i guessed, and there were still logical options. Can we have wordle-bot analyze our play at the end and tell us how we did?


> Can the suspects lie?

Right now, the suspects will never lie, but the killer will avoid revealing "too much".

> Is the rating at the end based on minimum numbed of clues required, or just on total number of clues used?

The number of clues used. The mysteries are generated with a variable number of clues, so it is still an open question how the score should be adjusted.

> Is the rating impacted by number of available choices when i guessed?

Yes.

> Can we have wordle-bot analyze our play at the end and tell us how we did?

What do you mean exactly with this?


I got excited because I read "mystery-o-matic offers a daily random number mystery". But this is cool too.


Finally we would get to solve the eternal mystery of why six was afraid of seven.


I believe it’s because seven devoured nine like the ferocious prime it is.


Is there a way to see the optimal solution? It would be great to be able to see why I'm so bad haha


Not yet. I'm wondering how is the best way to present it without avoiding people to be tempted to skip the daily mystery.




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