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>The point is to design a game based on dodging and positional tactics.

Sounds familiar...

http://en.wikipedia.org/wiki/Spacewar!

PS: If you could do the awesome phosphor glow of the oscilloscope that the PDP used for a display; It'd make your game even more awesome.




Sounds familiar...(Spacewar)

I'm old enough to have played the Arcade Cabinet version of this game as a kid. Not exactly what I'm talking about, but perhaps an inspiration.

PS: If you could do the awesome phosphor glow of the oscilloscope that the PDP used for a display; It'd make your game even more awesome.

I'll keep that in mind.


>I'm old enough to have played the Arcade Cabinet version of this game as a kid. Not exactly what I'm talking about, but perhaps an inspiration.

I knew it wasn't exactly what you were talking about, but the general concept is similar. I like to think of it as an improved iteration.

>I'll keep that in mind.

If you're not sure what it looks like:

http://www.youtube.com/watch?v=7bzWnaH-0sg

Though for the sake of modern players eyes, pretend that the flickering never happened. (;

(More footage showing a full round: http://www.youtube.com/watch?v=MvGzAvNLcew)

EDIT: Considering what you've said in other comments. Maybe the best way to implement this would be a skin that players can buy as an upgrade?


Nooooo. Use http://en.wikipedia.org/wiki/Xpilot instead ! Far more fun.




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