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> It has ray tracing with touch screen controls

Again, Apple uses the same GPU cores across all it's hardware platforms. It will have hardware ray tracing on handhelds, tablets, laptops, desktops as well as on their upconing AR/VR platform as the SOCs are updated.




That might be useful if iPhones and iPads weren't gimped platforms.

There is no Steam (let alone any other game store) on iDevices. Just Apple's store.

As a consumer, I don't wanna pay for a game on Apple's store just so I can have a shitty iPhone experience. Especially when nearly every other game I have is on Steam and I can play on whatever device of mine I want.


>Especially when nearly every other game I have is on Steam and I can play on whatever device of mine I want.

Except for Mac, apparently. Not much android support either.

I'd say we can't truly reach "whatever device I want" until we at least cover the 3 major desktop platforms, the 2 major mobile platforms, and the 3 major console platforms. Until then we are all making compromises when buying a game.


What I said was accurate. _I_ can play on whatever device _I_ want. :-)

I take your point. Even so, Steam is leagues ahead of everyone else in this regard. I have Steam games I bought 10 years ago that I can still play on my current desktop PC. That is absolutely not the case with consoles. It isn't even the case for mobile for me, since I switched from Android a few years back.


Steam is just another DRM platform.


It isn't 'just another' DRM platform. It's in a league of its own with the efforts create a virtual OS-platform to run games indefinitely. That's neither technically nor functionally trivial.


> virtual OS-platform to run games indefinitely

They encourage windows games to bundle old and insecure dlls, which the games generally did anyway. On windows, they don't really do anything here, it's mostly just that windows provides quite a bit of backwards compatibility anyway.

On linux, they do a bit more. They ship a hacked up copy of various libraries from ubuntu 12.04, mostly without security patches, and have the games use those, calling it the "steam runtime" despite it really being "ancient ubuntu libraries". They reduce the security of your machine, and I would only play steam games on a burner machine you don't login to your bank accounts on.


I mean you're not wrong, but games need a stable set of libraries to target. This comment implies they haven't updated those in a decade, but they have releases based on Debian Buster and Bookworm https://gitlab.steamos.cloud/steamrt/steam-runtime-tools/-/b...


Those Wind envs are basically sandboxes no? Can anyone execute arbitrary code in them?

Id be more worried about game GUIs basically using a web browser.


The environment for both windows and linux provides unsandboxed acccess to the roaming/home folders, where game saves are typically stored. That's also where your browser's cookies to access your bank are stored.

Many of these games have such fragile netcode that they'll crash even if you don't fuzz them.




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