Hacker News new | past | comments | ask | show | jobs | submit login

In case you mean the games on iPhone on the App Store, they generate revenue for Apple via in game transactions and not by game sales necessary. What people typically play on PCs are not the same games. Most of the games, as you can see with CS2, aren’t even available on iOS or macOS which is a problem. Outside of that I think you can run the games for iPhone on Mac as well but even then optimisation is necessary.



> they generate revenue for Apple via in game transactions

Once upon a time, there were many iOS games that you paid for up front with no micro-transactions at all, for instance, XCom was about $20 a decade ago.

I have a feeling the console game ports will be pay up front, just like they are on a console.


I have a feeling the "console game ports" will die out just as soon as the Alien: Isolation and Tomb Raider ports did.


I think Apple's angle on this either should be or already is synergies. Because of AI and their nascent push into AR/VR, it appears to me at least that promoting gaming is one worthwhile prong in the campaign.

To keep investment in the platform strong, they stand to benefit from stabilizing and recovering from some of their NIH brain damage.

Will the fixation on collecting their cut come to an end? Time will tell.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: